ROG Armoury Crate 3.0

UI DesignDesign SystemSoftware Design

Contributed to the UI design and design system development for ROG Armoury Crate 3.0, helping refine a cohesive interface language for a high-performance gaming software experience.

01

The Context

Armoury Crate brings system controls, performance settings, lighting, macros, and device management into one unified gaming software experience.

02

Contribution

Supported the project through UI design and design system work, helping create consistent component behavior, interface hierarchy, and visual language across key product screens.

03

Evolving the Interface

Armoury Crate 3.0 moved toward a more focused, modern, and futuristic interface style — balancing high-density system controls with clearer structure and visual hierarchy.

04

Design System Support

Contributed to reusable UI patterns including buttons, dropdowns, tabs, sliders, toggles, checkboxes, and shared interface states.

ROG Armoury Crate 3.0 interface exploration, UI kit, component system, and final software screens